bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Bevy, on Web and WebGL, doesn't exit winit's Event Loop cleanly after a GPU crash. It panics twice with already borrowed: BorrowMutError
- Systems could potentially get preempted by tasks from other worlds
- Shader color conversion
- Accelerate Query::get
- A window behind app window takes focus when I click.
- iOS WASM out of memory error - asset loading
- Window hangs, refuses to close with a `NonSend`/`NonSendMut` system parameter in the `render_app`
- [WIP] Implement better EntityPath
- Off screen window crashes App
- Schedule executor benchmark
- Docs
- Rust not yet supported