bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Loading a glTF scene doesn't use the correct UV map for ambient occlusion
- User-mode data execution prevention (DEP) violation when loading Dynamic Plugins
- Add a convinence macro to create a color from a hex code / const function with comptime error
- Deprecate dynamic plugins
- `Curve` implementation for cubic curves
- Time is faster for unfocused windows
- 0.13 error (in desc) but v 0.12 works
- Add 2d opaque phase with depth buffer
- `App::configure_sets` should work the same way as `.before` and `.after`
- Add tvOS support
- Docs
- Rust not yet supported