bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Provide a way to base Timer on some Time object
- Update information about ShaderDef's to indicate how to use non-boolean types in code
- fix: added plugin registry
- Add `temp:://` `AssetSource` for Temporary Assets
- "smooth_damp" functions for primitives and math structs
- Error logs are silently lost if `LogPlugin` is added late.
- Implement `DetectChanges` for tuples and derived `SystemParam`s
- `#[reflect(Trait)]` on a generic struct can't conditionally reflect depending on generic parameters
- The shadows' textures cannot be prevented from generating
- Run bevy systems in wasm even when the tab is not focused
- Docs
- Rust not yet supported