bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Textures not displaying properly if normal/base texture transforms don't align
- Add `World::resource_scope_by_id`
- Parent device is lost
- Bevy has too many rectangle / box types
- High performance sorted queries
- Remove SparseSets in Archetype/Table storage
- Very Large Material 2d Mesh diagonal artifact issue
- Provide a way to base Timer on some Time object
- Update information about ShaderDef's to indicate how to use non-boolean types in code
- Add `temp:://` `AssetSource` for Temporary Assets
- Docs
- Rust not yet supported