bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Prerequisite plugins and resources / dependency handling: `.require_plugin()` and `.require_resource()`.
- Support alternate backends (like Unity, Unreal, Godot or Itch) to complement Bevy Assets / Marketplace
- Impl VisitAssetDependencies for HashSet and HashMap
- Pausing the virtual clock stops event updates.
- Add a "path strip" primitive for 2d and 3d.
- Compile-out excessive wgpu log messages statically
- Optimize rounding method used in UI layout
- WebGL2 deferred rendering breaks when anisotropy is enabled
- Bad error when AssetServer::load is called on &str from event reader (possibly flawed lifetimes?)
- Add a splash screen example
- Docs
- Rust not yet supported