bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Competing naming conventions for types
- Raspberry Pi 4 Performance Regression
- Borders of `MaterialNodeBundle` are vanished
- Add `Configure` trait as a receiver-free alternative to `Plugin`
- Add `PluginGroupBuilder::replace` helper method
- Make `Trigger::entity()` panic on `Entity::PLACEHOLDER` and add `Trigger::get_entity()`
- Don't use fixed time in breakout example
- Use traits to make ECS APIs for working with entities more consistent
- Vulkan perf regression: 0.13 to 0.14: 3-4 times higher CPU usage in empty project with DefaultPlugins due to wgpu 0.20
- Wgpu error doesn't let my bevy 0.13.0 project that I updated to bevy 0.14.0 work
- Docs
- Rust not yet supported