bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Viewport debug example in web has a visual difference between the two uinode trees
- Volumetric fog broken on WASM
- Reflect dynamic components / type registrations for dynamic types
- It's possible to hit unreachable code of the standard library when compiling with `dynamic_linking` and `release` on Windows in certain cases
- Processed assets should be able to have a different file extension than unprocessed assets
- Update Access and FilteredAccess to use sorted vecs instead of FixedBitSet
- Method to get a random entity from a query
- Asset data from code is not sent to the GPU appropriately (on webgl2)
- Upstream asset loading solutions
- Running the same system in two different states is treated as ambiguous by the scheduler
- Docs
- Rust not yet supported