bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `Option<SystemId>` doesn't support `Reflect` while `Option<Entity>` does
- Need better examples for vertex shaders in 3d meshes
- Open USD support
- 3D Rendering / Visibility range web example panicked
- Rounded borders bleed background pixels
- Conversions missing for Vec --> Unorm8x4
- Add change ticks to asset references
- Improve docs on bloom
- Shouldn't Identity state transition trigger OnExit/OnEnter ?
- Helper methods on `Transform`
- Docs
- Rust not yet supported