bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- UI elements randomly disappear for some frames on specific android devices
- Bevy needs better support for pre-multiplied alpha textures and sprites
- Gizmos circle_2d does not appear for the first few times it is requested after bevy startup
- Collecting into a vec leads to better performance for `iter_combinations_mut`
- Time-keeping broken with `UpdateMode::Reactive` (X11 and WASM)
- wrong colour on certain gpus
- Improve update_mesh_previous_global_transforms() performance
- `msaa_writeback` is inefficient
- More anti-aliasing options
- Observers that can observe multiple different event types
- Docs
- Rust not yet supported