bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Update/change fields of a reflected/dynamic type
- `AnimationPlayer` doesn't explain how it is created
- Easy reflection type traversal utils
- Spectral Color Lighting
- Retrying a trigger
- Expose Required Component Info Through Reflection
- Consider Enabling `apply_clones` Lint
- Stop special-casing UI leaf-node borders
- Add a Command to trigger observers with statically known components
- 2D Motion Blur
- Docs
- Rust not yet supported