bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Remove `StateTransition` schedule in favor of using observers
- Direct users to commands.set_state instead of NextState
- Materials with slow loading textures never update the bind group after loading
- Rename `List::iter` and friends to avoid auto-import conflicts
- Separate Changed<T> and Added<T>, readding `Mutated` query filter
- StateScoped should support OnRemove observers
- FogVolume planes are rendered incorrectly when looked at from certain angles
- Swap most uses of allow in lints to expect
- A UI node size of zero shouldn't be used as a proxy to indicate that a node has `Display::None` set
- Segmentation fault on loading 3d examples
- Docs
- Rust not yet supported