bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- bevy_reflect: Deserialize dynamics
- When using multiple canvas, an error is displayed
- Add support for letterboxing
- Add a `TimedCommands` `SystemParam` for easier delayed operations
- different wgpu_backend render total different with the same gltf model
- Remove `StateTransition` schedule in favor of using observers
- Direct users to commands.set_state instead of NextState
- Materials with slow loading textures never update the bind group after loading
- Rename `List::iter` and friends to avoid auto-import conflicts
- Separate Changed<T> and Added<T>, readding `Mutated` query filter
- Docs
- Rust not yet supported