bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Allow filters to take a `Bundle` instead of a singular `Component`, and make the conjunction behavior configurable
- Filtered observers
- UnsafeWorldCell::world_metadata is unsound given its safety contract
- bevy_ui: Implement Val::ObjectFit for width and height fields on bevy_ui::ui_node::Style
- Asset processing cannot be configured from code
- Way to disable renderer for specific window.
- Move methods on `Children` that mutate to `EntityCommands`
- I am getting a stack overflow error from loading too many animations at once
- WindowResized events don't trigger
- Dynamic queries with optional components
- Docs
- Rust not yet supported