bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Replace `Trigger`'s default bundle filtering behavior from an OR to an AND
- Allow filters to take a `Bundle` instead of a singular `Component`, and make the conjunction behavior configurable
- Filtered observers
- UnsafeWorldCell::world_metadata is unsound given its safety contract
- Move methods on `Children` that mutate to `EntityCommands`
- I am getting a stack overflow error from loading too many animations at once
- Dynamic queries with optional components
- Extrudable not implemented for Polygons
- Register asset saver?
- StateScoped entity could cause "Could not despawn entity" warning
- Docs
- Rust not yet supported