bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU.
- CI should check for properly formatted wgsl
- Render/Light layers data in shader example
- move `BorderRect` into `bevy_math`
- Add initial APIs for getting world and commands for child_builders
- Add `world` and `world_mut` methods to `WorldChildBuilder`
- `PopulatedEventReader` system parameter
- Transmission / opacity should affect shadow strength
- `missing-metadata` workflow fails and posts a misleading comment if `Cargo` itself breaks
- Colored glass should cast colored shadows
- Docs
- Rust not yet supported