bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add initial APIs for getting world and commands for child_builders
- Asset locking
- Extrudable not implemented for Polygons
- Add support for letterboxing
- Remove `StateTransition` schedule in favor of using observers
- Direct users to commands.set_state instead of NextState
- Rename `List::iter` and friends to avoid auto-import conflicts
- StateScoped should support OnRemove observers
- Swap most uses of allow in lints to expect
- Remove sparse set in Table storage
- Docs
- Rust not yet supported