bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Extend the information included in HitData
- Changing backing image of a `RenderTarget::Image` causes rendering to that image to stop
- Document Bevy crate tiers and expectations
- Add a toon shader
- Anisotropy example has gaps and continuity errors
- Mutate Observer
- `Val` variants based on the size of the root UI node
- Const all the floating point arithmetic
- Improve Picking Query Expressiveness
- Provides a slot in bevy_render to grabing screen texture for achieve blend mode or glass effect in bevy_sprite.
- Docs
- Rust not yet supported