bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Position-only vertex buffer for shadow map / depth prepass
- The words "image" and "texture" are used interchangeably in some doc comments
- Expose `SystemMeta` for system exploration and configuration
- Add a sprite outline shader
- Use const arrays with dynamic indexes, shader code cleanup
- Resizing 2D camera's viewport drops FPS and crashes (with HDR and bloom enabled)
- Changing backing image of a `RenderTarget::Image` causes rendering to that image to stop
- Document Bevy crate tiers and expectations
- Add a toon shader
- Anisotropy example has gaps and continuity errors
- Docs
- Rust not yet supported