bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Setting CursorGrabMode to Locked or Confined doesn't work during the first few frames (Ubuntu X11)
- Error setting CursorGrabMode after unfocusing the window and switching from Locked/Confined to None, then switching back
- Assets<T> should have `get_many` / `get_many_mut` or equivalent functions
- Disable ansi colors for `tracing_tracy`
- Allow for instantiation of SystemParam from immutable World
- Make the NULL semantics of entity clear
- Enforce formatting for yml files in CI
- Resolve PCSS issues, remove "experimental" flag, and "release" the feature
- Position-only vertex buffer for shadow map / depth prepass
- The words "image" and "texture" are used interchangeably in some doc comments
- Docs
- Rust not yet supported