bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Need an example of a simple material extension as a vertex shader
- Defining a stable core API for better maintainability
- Float literal is Nan
- Bevy picking DragDrop's Hit position is confusing.
- AsBindGroup derive macro should link to the AsBindGroup trait documentation
- Systems with parallelizable mutable access to multiple worlds.
- Bevy Panics when trying to load a single mesh from gltf file containing armature
- Make Transforms optional for Mesh3d, PointLight, Spotlight
- Artifact in sprite rendering
- `Display::None` propagation bug
- Docs
- Rust not yet supported