bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Bevy's fps is half of `Max Frame Rate` with `Low Latency Mode` set to `Ultra`
- Character Attachments
- Generic Reflection is Missing Information
- When using DynamicScene to restore the state, StateScoped will not take effect
- Make Anchor work for Rectangle Mesh2d
- Reflection Issue with petgraph::graph::DiGraph
- Add Text Effects such as border and shadow
- Add render world entity count to `EntityCountDiagnosticsPlugin`
- `RenderLayer` support for `Gizmos`
- Sending `AppExit` during a startup schedule causes crash
- Docs
- Rust not yet supported