bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Allow required component initialization function to take in a reference to the source component
- Make mocking picking events for bevy_ui easier
- Setting a `TargetCamera` on a non-UI entity, or `RenderLayers` on a UI entity should be an error
- Camera clear_color does not work with multiple cameras
- Confusion about Reflectance vs. IOR with StandardMaterial
- Automatically retry failed asset loads
- Remove ambient light as a resource
- fix: limit the number of concurrent load_internal calls to avoid exce…
- Asset Server silently fails when loading the wrong type
- The `bevy_ecs::schedule::schedule` module shares its name with its parent module
- Docs
- Rust not yet supported