bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Make the `RelationshipTarget` component half of relationships optional
- Add diagnostics for counting draw calls.
- Add optional alpha / transparency passthrough for UI picking backend
- Multi-window + camera UI example
- Improve errors for recursive schedule running
- Add observers to asset server
- SkinnedMesh doesnt work on a 2D setup
- Allow required component initialization function to take in a reference to the source component
- Setting a `TargetCamera` on a non-UI entity, or `RenderLayers` on a UI entity should be an error
- Camera clear_color does not work with multiple cameras
- Docs
- Rust not yet supported