bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- wgpu_hal::gles::egl: EGL 'eglCreateSyncKHR' code 0x3004: EGL_BAD_ATTRIBUTE
- fix: limit the number of concurrent load_internal calls to avoid exce…
- Full world cloning
- Don't use `pub use module::*` re-export style
- CustomCursor::Image could use a custom size option
- .add_systems DONT WORK
- Bevy Panics when trying to load a single mesh from gltf file containing armature
- Artifact in sprite rendering
- Unrequire `ComputedNode`
- Introduce support for far culling when using `PerspectiveProjection`
- Docs
- Rust not yet supported