bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Add an example demonstrating how to use default query filtering and entity cloning to create a prefab system
- Assert a minimum thread count for `TaskPoolOptions`
- XKB configuration is ignored
- Alternative to `remove_with_requires` that doesn't remove components that still have other dependants
- Fix cloning entities with multiple `linked_spawn` relationships
- expose parse & parse_some from bevy_remote crate
- Pull `bevy_ecs::intern` out into its own separate crate
- 🐢 Create feature flag for `!Send` `World`
- Unexpected AabbCast2d aabb_collision_at with small max distance value
- Text Picking
- Docs
- Rust not yet supported