bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add `TypePath::crate_version`
- bevy_winit: Window centering is incorrect when the primary monitor's usable space differs from the intended monitor's
- Make extending `StandardMaterial` wgsl shader easier for common cases
- Remove the id from `PointerId::Touch`
- Putting System To Sleep / Suspending app for long periods of time causes UUID panic
- Compile Time Query checking and System Parameters
- Mesh tangent generation is very slow
- docs(example): Example how to insert reflected `Component` onto entities
- Split PointerId into distinct id and PointerKind fields
- Resolved UI hierarchy
- Docs
- Rust not yet supported