bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- GPU Animation and Vertex Animation
- Fix bug in bevy_reflect serde deserialzie: OptionVisitor does not set index, when deserialzing Some
- Intersperse text and images
- Interaction state not resetting after switching window modes
- Implement the Iterator trait for Image
- `ComputedNodeTarget` improvements
- Support asynchronous Picking backends
- Required components cannot be registered just with ComponentIds
- Validation error when trying to run full screen
- Implemented `ComputedNode.logical_size()` method, returns node size after accounting for window scale
- Docs
- Rust not yet supported