bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add scenes similar to `deferred_rendering` to 3d testbed
- `Option<T>` - `GetTypeRegistration` - Does not store `ReflectDefault` type data
- UI Text nodes behave weirdly when they have children
- `Trigger<Pointer<_>>` events are triggered for different position when using 2 cameras with `RenderLayers`
- Default to AssetMetaCheck::Never on wasm targets
- ButtonInput not working for some combinations
- Add gram-schmidt fast approximation tangent generation algorithm
- Fixes missed RequestRedraw events in about_to_wait()
- Upstream bevy_framepace
- Add cached matrix operations to `Camera`.
- Docs
- Rust not yet supported