bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Combine `Query` and `QueryLens` using a type parameter for state
- Add `LeafNode` to forbid adding `Node` children to certain `Node`s
- Render gizmo line widths in logical pixels
- bevy_remote doesn't work with dynamic components
- Phyisically based unified volumetrics system
- UI specific color enum
- DefaultPlugins should mention that `ScheduleRunnerPlugin` is not always included
- StandardMaterial causes long delays on Firefox with WebGL
- Allow `DynamicEnum` to not have a set variant
- Support Many-to-Many relationships
- Docs
- Rust not yet supported