bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `AsBindGroup` error: the trait bound `bool: ShaderSize` is not satisfied
- Redo #17581, removing bevy_pbr dependency in bevy_gizmos
- Provide `abort` and `exit` on all platforms
- Added `io` Module to `bevy_platform_support`
- Revisit Queued Component Registration code quality after Component as Entities
- Nested subasset loads tries to return the root nested asset.
- `RelationshipInsertHookMode` for `remove` and `take`
- Consider using add_command_buffer_generation_task() for MainTransparentPass3dNode and MainTransmissivePass3dNode
- Being able to visualize the exact schedule order being used
- Ergonomics of re-using run conditions
- Docs
- Rust not yet supported