bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Document how to access render adapter info
- Unexpected behavior using `States` and `Event`s
- Clean up unused dependencies
- Allow entity wrappers in entity set and map types
- Restructure rendering crates
- SpotLight / PointLight artifacts in FogVolume
- CustomCursor Does Not Work On Linux
- Reduce usage of `PrimaryWindow`
- Add tooltip with required components for trait tags on docs.rs
- `AsBindGroup` error: the trait bound `bool: ShaderSize` is not satisfied
- Docs
- Rust not yet supported