bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add `many_morph_targets` stress test
- Fixes #13466, implementing resource_scope_by_id
- Add fallible variants to QueryParIter
- executor buffer size should be customisable in no_std
- Event Reflection
- Send events from the render world to the main world
- 0.16 rc1 - No way to turn on bevy_math/curve through the bevy crate
- Move the construction of `LightingInput` in `apply_pbr_lighting` into its own function.
- Fix lints and re-organize gated imports for `bevy_gizmos`
- Bevy on nintendo 3ds
- Docs
- Rust not yet supported