bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Introduce WindowIcon component
- Async ECS Access Primitive
- Vendor a fork of async_executor to allow for deeper integration with bevy_tasks
- Add options to lower precision/compressed vertex buffer
- Add support for world space UI
- BRP improve json schema support
- Move away from std::Path in bevy_assets
- Add reflect conversions
- Add deferred decals
- :test_tube: Reduce dependency of mesh view on the resources that are bound to it
- Docs
- Rust not yet supported