bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Add `ExtractableAsset` trait for accessing extractable data
- Basic inherited components/entity prefabs
- Wasm build hits panic on unwrap in `specialize_material_meshes`
- text measure function
- trigger `Text` & `Text2d` re-render when `Children` is removed
- Upstream bevy_editor_cam
- Handle unallocated GPU memory for mesh extraction
- Use `RenderStartup` for order independent transparency
- Prefer App::default() over App::new() in doc, examples, test
- `BevyError` should include error severity to allow for customizable handling
- Docs
- Rust not yet supported