bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Move `bevy_window`, `bevy_input_focus`, `custom_cursor` features to alternate feature collections
- Feature Request: Composable App update hooks
- Replace PathBuf-based AssetPath resolution with URL-style segment resolver
- Make reflection optional
- Raspberry Pi 5 - Arch Linux Arm - vulkan-broadcom - Example crashes with "Too many bindings of type StorageBuffers"
- Mesh not showing(or updating) in alter_mesh example
- Change datastructure in Components
- bevy_reflect: `select_type` macro
- Expose the current monitor a window is on
- Call MeshRayCast cast_ray without mut
- Docs
- Rust not yet supported