bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Ghost Nodes produce warnings because of UiTransform
- feat: Dir3 coordinate system constants
- ForwardDecal: Allow custom alpha mode and fix using with OIT
- Pull `Schedules::ignored_scheduling_ambiguities` into a separate resource and avoid unnecessary allocation
- Feature Request: Composable App update hooks
- Replace PathBuf-based AssetPath resolution with URL-style segment resolver
- Make reflection optional
- Raspberry Pi 5 - Arch Linux Arm - vulkan-broadcom - Example crashes with "Too many bindings of type StorageBuffers"
- Mesh not showing(or updating) in alter_mesh example
- bevy_reflect: `select_type` macro
- Docs
- Rust not yet supported