bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- example "First person view model" do not render default layer
- Multithreading is not enabled by default when using subcrates, leading to confusing results
- EntityEvent cannot be derived for enums
- Do not unload subassets or the root asset unless all subassets and root asset handles have been dropped.
- Debug build size is excessive
- Accept boxed conditions for `run_if`, and cleanup `IntoScheduleConfigs`
- Bevy fails to use any fallback audio driver when ALSA compatibility is not present.
- Per entity render pass exclusion (part 1 of 2)
- Scene entity map when saving scene
- Poor performance rendering points
- Docs
- Rust not yet supported