bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Prepass fragment shader is not run for opaque materials on version 0.16+
- Attaching an AmbientLight to a Camera causes unexpected warning message
- Allow for adding a relationship without a bundle.
- Isometric Support
- `PickingInteraction` randomly switch to `None` even when hovered
- Don't automatically derive BundleFromComponents with Bundle
- Allow for Resource - Component relationships
- Feature `wayland` requires wayland-sys feature `dlopen`
- Anchor Ui Nodes to In-World Entities
- Mesh2d primitive normals feel reversed when using `Camera3d`
- Docs
- Rust not yet supported