bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Document return behavior for child "spawning" commands.
- Bloom doesn't render if other cameras don't have HDR
- WebGPU degrades Chrome browser performance with Ryzen 5 7600 integrated GPU (Linux)
- Document what differentiates IoTaskPool and AsyncComputeTaskPool beyond basic usage
- Unified Bevy User Interface
- Windows cursor grabbing is bugged
- Rename AnimationGraph to BlendGraph
- Apply a consistent padding in shader uniforms for the WebGL2 target
- bug: Vulkan has frame pacing/consistency issues on Windows
- Bevy does not distinguish between "has a component" access and "read" access, leading to `OnRemove` + `Has` system param incompatibility
- Docs
- Rust not yet supported