bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Remove unnecessary Option wrapper from PreviousGlobalTransform in meshlet extraction
- Allow freezing of command execution or capturing commands
- Added optional serde derives for rendering types.
- Make lifecycle events ordering and meaning more intuitive
- RenderStartup causes an additional frame of latency in rendering (aka pink screen part 2)
- macOS: main branch fails to compile with cranelift (unsupported section type mod_init_funcs)
- Allow limiting the amount of entities in a RelationshipTarget
- Better developer feedback when an entity uses an invalid combination of Sprites and Meshes
- example desk_toy don`t work
- Remove `TextSpan`s
- Docs
- Rust not yet supported