bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Track multiple `Relationship` types on a single `RelationshipTarget` component
- Panics cannot be caught on iOS
- Timer appears to be broken in headless setups
- Updating `GlobalVolume` now updates the volume of any playing (Spatial)AudioSinks
- dev_tool example has wrong import
- Explanation for the 'game menu' example
- Warn that loading asset using a `PathBuf` does not handle labels
- Workaround for import diagnostics failing to mention disabled features
- `Component` derive macro does not work with `#![feature(default_field_values)]` structs
- Make Handle to be a Component (again)
- Docs
- Rust not yet supported