bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Asset loading not behaving the same when using AssetMode::Processed
- Expand CI tools
- Loading assets is ambiguous between the source asset and the processed asset.
- The `Measure` trait can't be implemented without importing taffy
- Refactor `SubCameraView`
- UI Node children overflow with BorderRadius
- Generic composite primitive gizmos / rework
- Relationship API is unfriendly to Entity-like newtypes
- Loads cannot be cancelled if the asset loader creates a labeled asset.
- Tracing with tracy on iOS / Android
- Docs
- Rust not yet supported