bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Reorganize existing examples into "api"/"usage"/"games"
- DualSense Adaptive Triggers Support
- Transform propagation sometimes takes a very long time (300ms+)
- detailed_trace feature on wasm grows faster than on native
- Shared components
- Consider a more practical showcase for `2d_on_ui` example
- Return an error when adding the same asset label multiple times.
- Allow decals to only affect meshes on the same render layer
- Split the `Window` component for more granular change detection
- Unclear license for environment maps
- Docs
- Rust not yet supported