bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- One-shot exclusive system recursion regression
- OcclusionCulling crashes without DepthPrepass
- Mutating (or Inserting) pre-existing Components in Observers silently fails with stale Component data
- Reported mouse movement is massively slower on Wasm than on native when cursor is locked
- First-class multi-world support
- TypeRegistrationDeserializer: allow fallback to short type paths
- Camera with with multiple layers of RenderLayers causes flickering when not on main window
- HDR camera renders nothing in a standard multi-camera setup
- Scroll list with clickable items on mobile
- Support `#[cfg()]` in `children!`
- Docs
- Rust not yet supported