bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Replace PathBuf-based resolution in AssetPath::resolve with URL-like segment resolver
- Mutating (or Inserting) pre-existing Components in Observers silently fails with stale Component data
- TypeRegistrationDeserializer: allow fallback to short type paths
- `bevy_text` tracking issue
- Re-organize `bevy_reflect`'s exports to de-clutter the crate root
- 0.17.3 Sprite picking behaves weird with more than one camera
- Rapidly growing number of WebGPU objects causing stuttering.
- KTX2: Selective layer loading for 2D texture arrays (D2Array)
- Vulkan validation errors about vkQueuePresentKHR and vkAcquireNextImageKHR
- Panic / segfault when trying to create a custom bindless material with storage buffers.
- Docs
- Rust not yet supported