bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- macOS: main branch fails to compile with cranelift (unsupported section type mod_init_funcs)
- `TargetEvent`: Ergonomics for custom entity events
- Rename AnimationGraph to BlendGraph
- Apply a consistent padding in shader uniforms for the WebGL2 target
- bug: Vulkan has frame pacing/consistency issues on Windows
- Bevy does not distinguish between "has a component" access and "read" access, leading to `OnRemove` + `Has` system param incompatibility
- Option::unwrap panic in `specialize_material2d_meshes`
- Support `KHR_texture_basisu` in bevy_gltf
- Importing cube maps is hard
- Prepass fragment shader is not run for opaque materials on version 0.16+
- Docs
- Rust not yet supported