bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- AccessibleName component
- SunPath Component + SunPathPlugin
- Optimize TaskPools for use in static variables.
- ECS internals store sizes/capacities they can't reach on 64-bit builds
- Base Color StandardMaterial dosn't work if default-features = false
- Consider making `remove_with_requires` automatic
- Remove generic Components functions
- Use `http-cache` for web assets
- Prevent `replace_related` from triggering lifecycle events
- Missing shader asset should fail instead of keep retrying
- Docs
- Rust not yet supported