bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Move away from std::Path in bevy_assets
- Loading non-color maps as sRGB in `StandardMaterial` silently looks wrong
- Add test for mipmap filters
- Sometimes, lights have an effect through walls
- Add option to start window maximized
- 3D Volumetric Rendering from Point Cloud Data
- Grid alignment ergonomics pitfall
- 19275: spawn_batch creates incorrect relationships when RelationshipTarget is initially empty
- DynamicTupleStruct does not mirror the hashability of its underlying type
- Crash when second window is closed first in multiple_windows example.
- Docs
- Rust not yet supported