bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- #[derive(Bundle)] #[bundle(ignore_from_components)] Bundle spawns with Empty Children List
- `bevy_image::TextureAtlasBuilder`: Add image extrusion support
- Improve Order Independent Transparency example
- Add `Invalid` variant for `AssetId`, `InternalAssetId` and `UntypedAssetId`
- Updating a spawned mesh asset requires RenderAssetUsages::default() in 0.16.0-rc.5
- add #[serde(default)] to Node (and, perhaps other similar structs)
- HDR cameras "stack" their tonemapping
- `MeshAllocator::mesh_index_slice()` mixes error and non-error codepath in return
- Gamepad input example doesn't detect buttons, only some axes
- Lagging bevy window while dragging it (Windows)
- Docs
- Rust not yet supported