bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Hotpatching causes stack overflow when system function body is very large
- Crash w/ features `bevy_sprite` and `bevy_dev_tools` w/o `bevy_text`
- Take other relationships into account when computing visibility
- API to use EntityEvents with EntityComponentsTrigger
- Fix crash with `bevy_dev_tools`
- Automatic scrollbar rendering
- Using `TaskPool::scope` inside a task can cause stack overflow.
- Incorrect layout caused by special characters
- `specialized_material_pipeline_cache` grows forever, causing performance to greatly degrade over time
- Required components should support caller tracking (track_caller).
- Docs
- Rust not yet supported